Distributed for UCL Press
Museum Object Lessons for the Digital Age
Among the challenges museums face when displaying digital objects are widely held assumptions about the nature of these objects and the material, social, and political foundations of digital art practices.
Museum Object Lessons for the Digital Age urges readers to question their assumptions through four wide-ranging chapters, each focused on a single object—a box, a pen, an effigy, and a cloak. The book begins with an introduction exploring the legacies of older forms of media and earlier museum practices of collection and then offers a critical analysis of contending theories of knowledge production in museums as it relates to digital projects. From there, Haidy Geismar guides readers in lively, accessible prose through a range of objects, from ethnographic and decorative arts collections, bespoke digital experiments, and even the Google Art Project, revealing what these objects can tell us about both the past and the future of digital collection and display.
Museum Object Lessons for the Digital Age urges readers to question their assumptions through four wide-ranging chapters, each focused on a single object—a box, a pen, an effigy, and a cloak. The book begins with an introduction exploring the legacies of older forms of media and earlier museum practices of collection and then offers a critical analysis of contending theories of knowledge production in museums as it relates to digital projects. From there, Haidy Geismar guides readers in lively, accessible prose through a range of objects, from ethnographic and decorative arts collections, bespoke digital experiments, and even the Google Art Project, revealing what these objects can tell us about both the past and the future of digital collection and display.
170 pages | 56 color plates | 6.14 x 9.21 | © 2018
Free digital open access editions are available to download from UCL Press.
Anthropology: Cultural and Social Anthropology
Sociology: General Sociology
Table of Contents
"Introduction
1. Ways of knowing
2. Digital object lessons and their precursors
3. Box
4. Pen
5. Effigy
6. Cloak
Mimesis, replication and reality"
1. Ways of knowing
2. Digital object lessons and their precursors
3. Box
4. Pen
5. Effigy
6. Cloak
Mimesis, replication and reality"
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