Transmedium
Conceptualism 2.0 and the New Object Art
9780226500904
9780226500874
9780226501062
Transmedium
Conceptualism 2.0 and the New Object Art
If you attend a contemporary art exhibition today, you’re unlikely to see much traditional painting or sculpture. Indeed, artists today are preoccupied with what happens when you leave behind assumptions about particular media—such as painting, or woodcuts—and instead focus on collisions between them, and the new forms and ideas that those collisions generate.
Garrett Stewart in Transmedium dubs this new approach Conceptualism 2.0, an allusion in part to the computer images that are so often addressed by these works. A successor to 1960s Conceptualism, which posited that a material medium was unnecessary to the making of art, Conceptualism 2.0 features artworks that are transmedial, that place the aesthetic experience itself deliberately at the boundary between often incommensurable media. The result, Stewart shows, is art whose forced convergences break open new possibilities that are wholly surprising, intellectually enlightening, and often uncanny.
Garrett Stewart in Transmedium dubs this new approach Conceptualism 2.0, an allusion in part to the computer images that are so often addressed by these works. A successor to 1960s Conceptualism, which posited that a material medium was unnecessary to the making of art, Conceptualism 2.0 features artworks that are transmedial, that place the aesthetic experience itself deliberately at the boundary between often incommensurable media. The result, Stewart shows, is art whose forced convergences break open new possibilities that are wholly surprising, intellectually enlightening, and often uncanny.
320 pages | 10 color plates, 2 line drawings | 6 x 9 | © 2018
Art: Art Criticism
Literature and Literary Criticism: General Criticism and Critical Theory
Reviews
Table of Contents
Overture: Coming to Terms
Prelim: Conceptualism 2.0
Scene One: Image Frames
Scene Two: Motion Captures
Prelim: Conceptualism 2.0
Scene One: Image Frames
Chapter 1: Hyperreal
Chapter 2: Hyporealm
Chapter 3: Derealized
Entr’actionChapter 2: Hyporealm
Chapter 3: Derealized
Scene Two: Motion Captures
Chapter 4: Pictureplaning
Chapter 5: Lightshown
Chapter 6: Filmedivision
Endscapes Chapter 5: Lightshown
Chapter 6: Filmedivision
Notes
Index
Index
Be the first to know
Get the latest updates on new releases, special offers, and media highlights when you subscribe to our email lists!